Несколько мелочей, обнаруженных при перечитывании рульбука:
1. A unit cannot declare an impossible charge - i.e. one that it cannot possibly complete... Note that if such obstruction is another unit, and there is a chance that the intervening unit will move out of the chargers' way before the charge is completed, the charge is 'possible', and therefore can be declared. - То есть фиенды могли зачарджить гидру, хоть на их пути и стоял другой отряд, если бы этот отряд тоже заявил чардж и отошел.
2. Stand and Shoot reaction can only be declared if the range to the enemy is greater than the charging unit's Move characteristic... A Stand and Shoot reaction can be declared against an enemy unit that starts its charge outside the firing unit's maximum range — the shooting is resolved normally.
3. If the target unit declares a Flee! reaction, the charging unit now has a choice: it can either attempt to complete the charge against the now-fleeing unit, or try to redirect its charge by making a Leadership test. If the test is failed, the charging unit must attempt to complete the charge against its original target. If the test is passed, however, the charging unit can declare a fresh charge against another viable target.
4. charging unit must move straight ahead, except that, during this move, it may make a single wheel of up to 90°. - во время движения, а не обязательно в его начале.
5. Units can not only move forward, they can also move backwards. Moving backwards is a tricky proposition, and warriors tend to shuffle carefully rather than stride purposefully when moving backwards. To represent this, a unit that moves backwards moves at half rate, i.e. it counts the distance moved as being double what it actually is - для тех, кто сомневался в возможности пятится. Вбок ходить точно так же, как и назад. - Units may not mix forward, backward and/or sideways movement as part of the same move.
6. Sometimes, some models in the shooting unit will be out of range. In these situations, you're free to continue with the shot, but only those models permitted to shoot the target (and that have it within their weapons' range) will fire.
7. you must bring as many models into base contact with the enemy as possible, from both sides. - Правило "свяжи как можно больше моделей" работает и здесь.
8. If a defeated unit has more ranks than its enemy, it takes its Break test on its unmodified Leadership. - про это правило забыли.
9. If the unit that has been charged as a result of pursuit was not engaged in combat from the beginning of this combat phase, or if it was engaged but that fight has already been resolved in this combat phase, the combat is not resolved straight away, but in the combat phase of the following turn. - Слышал мнение, что если преследующий юнит чарджит кого-то, то бой отыгрывается в эту же фазу, а оно вот как на самом деле. - In the following turn's combat phase, the pursuers will still count as charging.
10. Of course, if one side has been completely wiped out in the fight, the other side is automatically the winner. In such cases the unit automatically restrains pursuit and reforms (as discussed on page 57). Alternatively, if the unit charged this turn it can choose to overrun (see page 58). - То бишь гидра таки могла поворачиваться и без лидака, когда вырезала всех.
11. Stomp has the Always Strikes Last special rule, and inflicts 1 automatic hit, at the model's Strength, on one enemy infantry, war beasts or swarm unit in base contact with the model. - То есть стомп делает одну атаку за каждый юнит в базовом контакте, а не за каждую модель. С тандерстомпом та же фигня - A Thunderstomp makes D6 hits on the target unit, rather than the single hit for a normal Stomp. It is otherwise treated exactly like a normal Stomp.
12. If your opponent has issued a challenge, you can now accept it with one of your characters or champions whose unit is in base contact with the unit containing the issuer of the challenge. - Челлендж кидается в отряд и игрок, контролирующий отряд, выбирает, кто примет челлендж (если есть выбор, конечно).
13. Еще я страшный читер, потому что не могу кидать сэйвы за раны, полученные от нестабильности.