Немного ужасов из иа12, про некронов.
Спойлер
Flayed Ones don't have Shred but Maynarkh Flayed Ones 10pts and other units such as Maynarkh OverLords 5pts, Maynarkh Lords 5pts, Maynarkh Warriors10pts, Maynarkh Immortals 10pts and
Charnel Lynchguard 10pts can be upgraded to have Flensing Scarabs which give Shred rule in the first round of assault for the points above.
New Scarabs called Charnel Scarabs have Shred and Rending but no Entropic Strike, WS improved to 3 from 2 and is 20 points a base so extra 5 points to upgrade to Charnel type, everything else the same.
New Sentry Pylon (HS Choice), 135pts each basic with 120" S9 AP2 Heavy 2 Gauss Exterminator, has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's, +40pts for Heat Cannon 36" S10 AP1 Heavy 2 Blast Melta or +25pts for Focussed Death Ray pick point in 24" roll 3D6 and extend line between the two points, S10 AP1 Heavy 1.
Tomb Stalker is still 205pts but i still think its better due to the rules it has than previous ones.
Toholk the Blinded 125pts WS, BS & S 4, T5, W2, I2 A2 3+Sv, Aeonstave, Timesplinter Cloak and Trans Beamer, Slow and Purposeful, always gets the +1 or -1 to your reserve rolls if is your warlord, unit joined gains night vision and cannot be blinded, may also reroll a single D6 in each of their turns, other ability at start of game roll D3, this amount of vehicles in your army get the It Will Not Die rule and regenerate Hull Points on a 5+ of which you choose.
10 warriors in a unit minimum instead of 5 no points difference with the Maynarkh units compared to their standard counterparts, need two troop choices filled in before can use Immortals ie they cant be used in compulsory slots as they are classed as rare in the Maynarkh army but really its just so people field more Flayed Ones.
Almost forgot to mention but the Dark Harvest army list can be taken as Allies of Convenience for a Necron Codex army or vice versa so the usual things apply ie cant join the other necron codex characters to the Dark Harvest units etc.
Acanthrites still have 3+ save, 50pts each, 3-9 per unit.
Charnal Lychguard 5-10 a unit, 45pts base per model, Swords and Shields +5pts, comes with Rage, Fear and only one unit allowed per Overlord in the army.
The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.
Its AV12. There's no QS. Still one hell of a flyer though. It doesn't have that stupid hole in the cockpit either.
Kutlakh the World Killer has an update.
He now has around 200% more special rules wink.gif
Wargear:
Staff of Light, The Obsidax and Splinter of Madness, Phylactery, Phase Shifter, Semp. Weave
Obsidax is a CC-weapon with the following profile:
STR: User AP 2
Splinter of Madness: Kutlakh must declare challenge. Before the challenge both combatants roll a D6 and add their leadership. (и если результат Кутлакха выше, то WS противника снижается на величину разницы)
Special Rules: IC, Ever Living and RP, Adamantium Will, Must be Warlord in a 'new-necron' army and has to use a specific trait (probably 3), Phaeron, Unit joined by Kutlakh has Fear and Fearless, Phaeron
May take a Command Barge