Mortarion (425)
Primarch of the Death Guard
Stats
WS7-BS5-S6-T7-W7-I5-A5-Ld10-Sv 2+
Unit Type - Infantry (Character)
Unit Character: 1 (Unique)
Wargear
• Barbarian Plate (2+ Armour Save, 4+ Invulnerable Save)
• Silence (S +1, AP2; Melee, Instant Death, Sunder -may re-roll armour penetration rolls, Unwieldy, Two Handed, Sweep Attack -may exchange attacks to attack every model in base contact)
• The Lantern (Range: 18", S8, AP2; Assault 1, Sunder)
• Frag Grenades
• Phospex Bombs (unlimited) - Range: 12"
Special Rules
Primarch
Sire of the Death Guard:
- All Death Guard are Stubborn
- Their frag grenades, frag missiles, and Havoc Launchers have Poisoned (4+)
Shadow of the Reaper:
- Leadership against Fear tests caused by Mortarion suffer a -1 penalty
- If he isn't locked in combat or embarked in a transport in the owning player's shooting phase then Mortarion may be redeployed (not deep strike) by passing a Ld test - must be within 10" of his starting position and may not finish within 3" of an enemy unit - may not be placed in a transport, building, or impassable terrain - if Mortation was attached to a unit then he leaves it - Mortation may declare charges after performing this move but it counts as disordered
Preternatural Resilience
- Mortarion re-rolls failed Toughness tests and "It Will Not Die!" rolls
- Automatically passes any dangerous terrain
- Any weapon that wounds on a flat dice roll (e.g., Poison) will only hurt Mortarion on a roll to wound of 6
- Witch Spite
- Deny the Witch on 4+
- Very Bulky