Orikan the Diviner (120 points)
WS4 BS4 S4 T4 W2 I2 A2 Ld10 Sv.4+
(Orikan Empowered) WS5 BS5 S7 T7 W4 I4 A4 Ld10 Sv.4+
Phase Shifter, Staff of Tomorrow: S:User, AP2, Melee, Chronoblade (re-roll to hit rolls in assault)
Master Chronomancer: Model and all models in same unti get +1 to RP rolls, and re-roll armour saves of 1
The Stars are Right: Roll D6 at start of each friendly turn. If result is less than current turn number, Orikan uses his Empowered profile for rest of game. If he suffers a wound before becoming empowered, he has 3 wounds instead of 4 when empowered.
(For Anrakyr, see earlier in the thread)
Trazyn the Infinite (130 points)
WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.3+
Empathic Obliteration: S+2, AP4, Melee, Concussive, Psionic Shockwave: if a character is slain in a challenge by this weapon, all models within 6" of the character with the same faction (friend or foe) suffers a S4, AP- hit.
IC, RP, Enduring Will Trait
Surrogate Hosts: If Trazyn is removed as a casualty, roll a D6. On a 2+, choose another friendly, non unique Cron infantry character to be removed instead. Trazyn takes its place with D3 wounds remaining. If it was locked in assault, Teazyn is as well. If there are no available targets or a 1 is rolled, Trazyn is removed as a casualty.
Imotekh the Stormlord (190 points, LORD OF WAR)
WS5 BS5 S5 T5 W3 I2 A3 Ld10 Sv.2+
Gauntlet of Fire, Phase Shifter, Staff of the Destroyer: 18", S6 AP2, Assault 3
IC, RP, It will not die, Hyperlogical Strategist trait
Lord of the Swarm: Night fighting is always in effect during first game turn. Once per game, at start of friendly shooting phase, roll a D6 for each enemy unit within 48" of Imootekh. On a 5+, that unit suffers D6 Strength 6 AP- hits, randomly allocated.
Bloodswarm Nanoscarabs: Flayed Ones can re-roll scatter dice when deep striking
Read more:
http://thetyranidhive.proboards.com/thread...7#ixzz3Q2ePg8NK