Damaged - Immobilised
The vehicle has taken a hit that has crippled a
wheel, track, grav plate, jet or leg. It may not move
for the rest of the game. An immobilised vehicle
may not turn in place but its turret may continue to
rotate to select targets, and other weapons retain
their normal arc of fire, Further 'immobilised' results
count as 'weapon destroyed' instead.
Pivoting on the spot alone does not count as moving, so a vehicle that only pivots
in the Movement phase counts as stationary (however, immobilised vehicles may not even pivot).
When firing a walker's weapons, pivot the walker on
the spot so that Its guns are aimed at the target
(assume that all weapons mounted on a walker can
swivel 45°, like hull-mounted weapons) and then
measure the range from the weapon Itself and line of
Sight from the mountmg point of the weapon and
along its barrel, as normal for vehicles. ThiS pivoting in
the Shooting phase does not count as moving and
represents the vastly superior agility of walkers in
comparison with other vehicles. Keep in mind however
that the walker will probably remain facing in this
direction until its next Movement phase, so its facing
will determine where its rear armour is going to be
when the enemy returns fire!
После иммоболайза получается, что нельзя вращаться в мувинг фазу, а в шутинг можно, т.к. это не мув.